Feeds:
Posts
Comments

StellaAaAaAaaa!!!?!

My sincere apologies for the length of time it took me to send in a status update to my dear blog. Unfortunately, this means I’ve failed to mention many new items that may interest you.

The first is my most recent exhibit at the Crescent Moon, “Your Second Life.” The exhibit featured my works that were inspired by Second Life culture, residents, and (at one time) current events. I am so sorry if you would have liked to attend the exhibit and are just reading about it here for the first time. Pituca has some wonderful pictures here.
Next up for the Crescent Moon is an exhibit by Sandhya2 Patel. Whatever you do, don’t miss this one!

The next bit of news is rather exciting for me, as a complete film geek. I have had the pleasure of puppeteering (avatar acting) and doing a bit of set design in a short promo for the upcoming Volavola directed by filmmaker Berardo Carboni. The film will begin production shortly and will contain scenes filmed in both real and Second Life. For more information on the project, and to view the promo, check out the film’s MySpace page. That is me playing the role of Francesca, alongside fellow artist, talented performer, and assistant director Fau Ferdinand. In case you are curious, the beautiful cinematography is the work of Evo Szuyuan of Creative Machinery using the Lipsync Viewer by Mm Alder.

Last but not least, I have a new online portfolio up at www.stellacostello.com where you can find images of some of my artwork, development projects, and machinima. Special thank you to the fabulous Amalthea Blanc for her expertise.

Learning the lingo of Second Life can be a bit daunting. At the same time, you may come accross these obscure terms while you are actually asking for assistance on an issue, leaving you frustrated. If the following statements confuse you, this post might help.

“Even though my avie was ruthed and I didn’t have my AO attached, I tped in from my 512 with a SLURL instead of the LM in your picks, but before the fat pack even rezzed I realized the perms on the prim shoes with the invisiprims and walk animation were not trans.

I decided to grab my alt because loading the inventory on her doesn’t lag me out unless I am near some primhog of a build with a ton of1024s that some griefer slapped down and called texturing.”

Can you translate it?

In preparation for the NMC Symposium on Creativity in Second Life, in August of this year, I had the very pleasurable task of creating an in-world visual dictionary on Second Life vocabulary. I thought now would be a good time to post my growing list of defined terms, along with a few additions. If you have any additions or corrections you would like to see, please let me know or simply post them as a comment.

If you would like a copy of the visual dictionary that I created, it is available on NMC’s Orientation.

128, 256, 512, 1024, 2048- noun: These types of numbers can refer to one of two things. They could be referring to the size of a parcel of land (in meters) or the size of a texture (in pixels). When referring to land, the words 512, 1024, and 2048 are used in the context of tier payments. Textures will generally be referred to on the lower end of this number spectrum as 128s, 256s, or 512s.

Alpha-noun: A texture, or portion of a texture which is transparent in Second Life.

Alt- noun: A person’s alternative avatar. A second life resident may use more than one avatar account.

Animation- noun: A series of animated frames that can be played out by an avatar in world to simulate any action.

AO (Animation Overide)- noun: An animation Overide can affect the way an avatar sits, walks, runs, stands, or any other animation possible for an avatar. An AO differs from a standard pose or animation because it is worn as an attachment that automatically triggers the movement.

Avatar, Av, Avie-noun: The virtual character that symbolizes your presence in Second Life.

Build- verb: The act of creating objects in world. Build can also be a noun, usually referring to a sim designed as a unit or a series of structures designed together. Example: The build on that sim includes a freebie shop, a store, and a park.

Crash-verb: To unintentionally be disconnected from Second Life.

Fat Pack- noun: A term stemming from the content creation sphere of SL and referring to a pack of several available options for one item. Popular usage applies to hair that comes in several different textures or an item of clothing in a variety of colors.

Flat Web- noun: The Internet and the corresponding websites contained on it. “Flat”, of course, refers to the fact that they are not 3D.

Full perms- noun: see Perms, Permissions

Gesture- noun: A Second Life animation which must be first activated and then triggered with a string of text that you set as the trigger. Common examples include the “:)” gesture, which when activated will cause your avatar to smile. You can find gestures in your Library “Gesture” folder. Residents can also create and sell gestures that trigger animations and sounds when the defined string of text is typed.

Griefer-noun: An avatar that specifically sets out to cause another avatar or groups of avatars “grief” through various types of harassment including caging or shooting in areas where such behavior is prohibited.

Inventory- noun: The window that contains all of the items that currently belong to you.

Invisiprim, invisible prim- noun: A prim that makes a part of the avatar disappear, while allowing objects to show through. Invisiprims are commonly used in shoes with a shape not obtainable with the foot shape edit functions in the Edit Appearance menu.

Lag, laggy, lagorific- noun: The condition of delayed responsiveness while within Second Life. While the causes of Lag may vary, some indicators that you are experience lag include slowed chat reaction, sluggish object or texture appearance, and momentary loss of reaction between your avatar and the world.
The term “laggy” can also be used to describe the condition of lag. At the same time, lag is often used as a verb. For example: Too many attachments “lag” up the sim. The word “lagorific” is used to describe a laggy sim and is either a combination of lag and horrific, or lag and a sarcastic terrific.

Landmark(LM)- noun: Second Life’s answer to a bookmark on the traditional Internet. A landmark is a way of “bookmarking” a location in Second Life if you plan to return to it or recommend the location to someone else. Landmarks can be created by choosing “World” from the menu bar on the top of your screen, followed by selecting the “Create Landmark Here” option. A landmark can be accessed through your inventory and used to revisit the marked place or can also be given to another avatar by dropping the landmark on his or her profile.

LOL, lawl, lolling: LOL stands for laughing outloud. The word lawl means the same, but refers to what LOL sounds like when read as a word. Lolling is the process of laughing out loud.

Mods: The term “mods” generally refers to modifyiable rights to an object or build. (see perms) Mods can also refer to a certain set of rights granted between one avatar and another. Granting someone “mod rights” allow them to interact with your objects in Second Life.

Permissions, Perms- noun: Every object created in Second Life can also have permissions set on it by the creator. A creator can choose to sell/give an item at “full perms” meaning that it is copyable, modifiable, and transferable, or an avatar can choose to not allow certain permissions on the object.

Photoshopping: Creating a texture in Photoshop.

Picks- noun: The location in a profile where one can add an image an description of their favorite SL spots, or spots that they personally own. Other avatars can then teleport directly to those locations from the avatar’s profile.

Pose- noun: A Second Life pose will place your avatar into a position that could be essentially anything. Common poses are sits, stands, or any other single frame animation. For multiple frame animations, see animations.

Prim, Primitive, Primmy- noun: A prim is a primitive shape that is the basic building block of Second Life. Prims are used singularly or in conjunction with one and other to represent the furniture, buildings, and nearly everything else located in Second Life. Avatars can also wear prims as attachments. For example, many avatars wear prim hair or shoes or can alternatively wear an avatar constructed entirely from prims. The word “primmy” can also be used todesribe a build that is very high in prim count.

Primhog- noun: A build or object that is high in prims count. Primhog can also be applied to the avatar that created the object, as in, “That Stella Costello sure is a primhog with all her sculptures.”

Rez- verb: To make an object appear in world by creating it through the build tools, pulling it from your inventory into the world, or by way of a scripted object.

Ruthed: The condition of appearing as a specific avatar that is not your own, but that of “Ruth”, a Linden created avatar with short brown hair and a petite stature. While you are “ruthed” you will retain your own skin and clothing, but will posses Ruth’s facial features and hair (the biggest give away!) see “Ruthed” residents

Sim, Simulator- noun: a Second Life location in it’s entirety. Each sim has a unique name and “sim borders” regardless of whether it is separate or surrounded by other sims.

Sliders- noun: The “sliding” selectors that allow you to sculpt your shape when in Appearance Edit mode.

SLURL- noun: A SLURL is an URL for Second Life. Like a web address, a SLURL provides a link to a certain location within Second Life. SLURLS can be used within Second Life or an a webpage.

Texture- noun: A texture is an image that can be applied to any prim or object in Second Life to further the illusion of the object being a real object. Textures can also be worn on the avatar in the form of skins, clothing, etc. Texturing refers to the process of applying textures to an object, creating the textures outside of Second Life, or the visual result of textures on an object.

Teleport (TP, port)- verb: A method of transportation in Second Life. To transport your avatar in SL by means that does not requiring moving the avatar manually. For example, following a landmark is teleporting. One can also offer another avatar a teleport to where his or her avatar is currently located.

TY, ty: Thank you!

Trans: Transferable, refers to transfer perms. (see perms)

WB, wb: Welcome Back!

Two New Galleries!

This weekend you can find me at two amazing gallery openings. The first is Saturday at 12PM SLT at the Luxzart Gallery on The Wild Coast (SLURL). Put together by Luc Submariner and Hathornefer Gaea, this organiclicious (organic+delicious) gallery is part of the genuinely beautiful Wild Coast Sim.


Luxzart Gallery
Originally uploaded by stellacostello

Then…

At 1PM SLT, you can find me at the Evolutions Museum opening. The idea for this museum is truly unique and juxtaposes current and early works of several SL creators. The gallery was built by Scope Cleaver and curated by Miko Omegamu and Frolic Mills. (SLURL)

Evolutions Museum
Originally uploaded by stellacostello

meme metoo

If the “8 things” tag/meme/social experiment has proven anything, it is most definitely that if you avoid your blog long enough, someone will eventually give you reason to update it. For anyone who might not be familiar with how this works, I was tagged earlier this week by Simone Stern, who in turn was tagged by someone else, etc, etc, and on and on until perhaps the beginning of humanities’ desire to share with and learn more about those around themselves. Now it’s my turn to post eight random things about myself to my blog and then tag eight people whom I would like to know more about.

My super eight facts:

I got my first job as a grocery store clerk at the not entirely so ripe age of 15. Despite holding a job throughout high school, I was still able to graduate early. Upon graduating I worked full time to save money for college until I spontaneously spent it all travelling Europe. I have never regretted this.

From the ages of 7-15 I was involved with a program called Odyssey of the Mind from which I learned many of the skills that I use daily in Second Life; namely creativity as a tool for expression, problem solving, and interpretation of reality, but also team work, creative collaboration, competing gracefully, and engineering on what I DON’T know, rather than what I do know. Looking back, no youth activity has so greatly shaped my life as this once consider nerdy past time.

E.E. Cummings is not only my favorite poet, but also number one on my list of people, alive or dead, who I’d most like to meet.

I’m pretty handy in the kitchen. Above all cooking related activities, my favorite is cake sculpting and decorating. Probably no surprise there!

I would like to see the whole world, of course, but countries I MUST see before I’m willing to die are Egypt, China, and Sweden.

I secretly think lolcats are still pretty hilarious.

I was voted “Most Likely to be President” and “Most Creative” in my sixth grade class.

Being a mom is the greatest pleasure of my entire life.

That makes eight. For the record, I tagged Amalthea, Zyrra, Joanna, Dedric, Max, Bettina, Vlad and Cheen.

Robbie Dingo’s Mask

A new machinima piece by Robbie Dingo (Rob Wright)

The concept of appearance in both Second Life and first life has been something that has always interested me. In reality, we’ve been told again and again that appearance doesn’t matter, you can’t judge a book by it’s cover, etc, all while being bombarded with the a completely different tune of the real reality (that hard truth of both worlds that is debatable, but ultimately subjective.)
But in a virtual world were we choose our own appearance right down to the length of our eyelashes, does the same sort of hypocrisy still hold true? Are our avatars expressions of our interiors, or exteriors? Are they art? Or do they matter even less than real life appearances, which could matter anywhere between very much or very little depending on where you set your brain slider.
Robbie Dingo’s new machinima piece “Mask” has touched that concept in a poignant new way for me. The machinima is accompanied by a poem in which Robbie compares our avatars not only to masks, but also to war paint “for protection sometimes; actually often.”

The line that grabs me the most and is perhaps one of the only statements about avatars and their humans that has ever felt entirely and always true to me;

“Behind each, a person, with hopes and fears
with feelings often much deeper than
The side they show; actually always.”

The complexity of humans and their avatars is both infinite and infinitely amazing.

Older Posts »